jimlovesart:

Claude Monet - Woman with a Parasol, 1875.

jimlovesart:

Claude Monet - Woman with a Parasol, 1875.

reblogged 2 minutes ago @ 22 Jul 2014 with 83 notes via/source
xmonet xart xi love monet's work xmakes me feel calm
unamusedsloth:

"CAN’T WE ALL JUST GET ALONG?"

unamusedsloth:

"CAN’T WE ALL JUST GET ALONG?"

reblogged 15 minutes ago @ 22 Jul 2014 with 27,526 notes via/source
xdogs xso cute xYOU'RE TEARING THIS FAMILY APART

electricshoebox:

pomfcat:

Such polite barks

he gets up all excited the last time like YEAH I’M GONNA SPEAK YEAH WATCH THIS

"…….wuf"

reblogged 17 minutes ago @ 22 Jul 2014 with 281,763 notes via/source
xdogs xi love the dogs with eyebrows xjust gosh they're so cute

terezidactyl:

fadeintocase:

pizzaight:

fahrenheit-469:

its 2013 can we please have headphones that last more than 2 months

its 2014 can we please have headphones that last more than 2 months

its 2015 can we please have a set of crab overlords that last more than two months

its 2016 can we please overthrow the crab empire people are suffering

reblogged 18 minutes ago @ 22 Jul 2014 with 142,857 notes via/source
crusherccme:

found this gem in the 1996 Cornell Women’s Handbook. it’s what to say when a guy tries to get out of using a condom

crusherccme:

found this gem in the 1996 Cornell Women’s Handbook. it’s what to say when a guy tries to get out of using a condom

reblogged 22 minutes ago @ 22 Jul 2014 with 30,850 notes via/source
reblogged 28 minutes ago @ 22 Jul 2014 with 39,220 notes via/source

An Infinite List of Beautiful Collections -  Zuhair Murad Pre-Fall 2014 (part 2)

reblogged 34 minutes ago @ 22 Jul 2014 with 6,353 notes via/source
DC: Wonder Woman is too difficult to find a movie audience for-
Marvel: YO YOU LIKE BLACK WIDOW? HERE SHE IS IN THE NEXT CAPTAIN AMERICA MOVIE WITH A TON OF SCREENTIME AND MAJOR ASSKICKING SKILLS
DC: We can't allow the lesbians in Batwoman to get married in the comic, sorry.
Marvel: HEY GUESS WHAT WE'RE GONNA FEATURE A GAY WEDDING ON THE COVER OF AN X-MEN ISSUE
DC: The new direction for storytelling needs to be dark, gritty, mature and cynical.
Marvel: DUDE CHECK IT OUT LOKI GOES SPEED DATING IS THAT NOT THE BEST SHIT EVER
DC: After years of rumors, the Superman/Batman movie is finally coming, but with a new actor and suit for Batman and MAYBE a cameo from Wonder Woman.
Marvel: PHASE 2 MOTHERFUCKERS EVERYONE IS IN EVERYONE'S MOVIE AND THERE AIN'T NO STOPPIN US NOW
DC: We can try to add maybe one or two 'people of color' to our lineup...maybe...
Marvel: NEW MS MARVEL THAT'S MUSLIM AMERICAN, BITCHES.
DC: We feel no problem with Batman's vengeful personality being like wet cardboard.
Marvel: NEW LATINA GHOST RIDER WHO SEEKS VENGEANCE WHILE TAKING HIS AWEET LIL BRO FOR ICE CREAM
DC: We can't mention any superhero titles in our movies, that's ridiculous.
Marvel: FUCK YEAH YOU WANT A RACOON VOICED BY BRADLEY COOPER WITH A GIANT GUN? YOU WANT VIN DIESEL PLAYING A TREE? AMY FUCKING POND PLAYING A SEXY BALD SPACE PIRATE? HERE YOU FUCKERS GO
DC: Our fanbase is mostly white males, I'm sure our focus is-
Marvel: NEW SHE HULK LINE WHERE SHE GOES TO COURT THEN SAVES NEW YORK
DC: Wait-
Marvel: NEW FEMALE THOR
DC: I didn't-
Marvel: NEW BLACK CAPTAIN AMERICA
Marvel: TAKE ALL THIS COOL SHIT MARVEL BE OUTIE
Marvel: PEACE
reblogged 36 minutes ago @ 22 Jul 2014 with 11,936 notes via/source
xmarvel

howtonotsuckatgamedesign:

ani-r:

jeanox:

Let’s Get Real About Concept Art by Anjin Anhut

Excerpts:

We need to understand, that what is sold as concept art publicly rarely is representative of what concept artist actually have to do and how they do it. Concept art is not what you create and publish to hype already established visuals. Concept art is all the dirty work you have to do in order to establish the visuals to begin with.

…As long as we are creating designs for internal purposes – within the creative team – speed is more important than execution. Building a universe is a huge undertaking and incorporating the vision of everybody involved means producing huge volumes of designs – HUGE volumes – so that everybody can look at the same stuff, discuss it and eliminate ideas until only the strongest designs remain. It’s like mining – you have to eliminate rubble to get to the gold nuggets. This is the phase in which the most ideas get sorted out, so fleshing out an idea better not take too much time.

If you want to be a concept artist, get used to throwing a lot of work away. Concept art is a means to an end (exploration of a concept), not the end itself (game asset). Only the best stuff gets used, and to get there, you need to draw out many ideas. Much of what you see as “concept art” exists for promotional purposes and doesn’t reflect the game’s evolution.

Additionally, a LOT of shortcuts are used to save on time and this is not cheating. Overpainting 3D models, photographs, collage, pretty much anything is game as long as you can communicate the concept and make it very quickly. You should certainly know how to create beautiful illustrations from scratch, otherwise you won’t last too long, but that skill becomes one of many in your bag of tricks to churn out creative ideas for the team to build the game off of. 

This is an essential read. I have had to explain this to a lot of people. Please read the whole article in the original link. Often when working professionals get asked how to get in the field or how to go about becoming a concept artist, you really have to first question what they perceive the job to be, which is in many cases what they do not envision it being. There has been so much hype and ‘false advertising’ to make being a concept artist a very desirable job, thinking that the job consists of mostly creating stunning, completed artworks ready to be printed on the next cover for a game magazine. This is not the case. Therefore, please read the article.

Another excerpt;

"Publishers and studios want to hype their release. Magazines and blogs want to generate views from the hype around the game. In order to fulfil these goals the art needs to represent the final key visuals of the game accurately, which means the art is either selected or created after the designs of the game have already been completely established and approved.

Companies only release concept art when it is polished and final enough to represent the actual product. Nobody wants a design go viral, which is possibly later rejected and have customers imprint on a wrong key visual.

What gets released as concept art is actually promo art.

My myth busting concept art article makes the rounds again. Always happy to see people get something out of it.

reblogged 49 minutes ago @ 22 Jul 2014 with 5,832 notes via/source

mindofamedstudent:

Tutorial: how to make a study schedule.

  1. Make a reference sheet with separate lists for each subject. This reference sheet is used to orient your daily studying.
  2. List the material you need to study for each subject. Be more specific than you would be on a study schedule and make sure you put down everything you need to go over.
  3. On your schedule, highlight the exam dates and deadlines and put down any relevant information.
  4. Using your reference sheet, assign certain material to go through each day.

Scheduling tips

  • If you haven’t been working on study material throughout the semester; schedule days before your study leave to work on study sheets for revision, flash cards, summaries, whatever you use to study. 
  • Take a day to gather your study material before your study leave begins. Like the weekend classes end or so. This will save you a lot of time when you sit down to study every day.
  • Schedule your studying so that you start studying for the last final first, and the first final last. Make sure you start this early enough to give yourself time to revise for the subjects you need to.
  • If you have a day between each of your finals, take the night of the final off and revise for the next exam the day after. If not, take the couple of hours after your exam off then revise for the next one.
  • Schedule the harder/heavier material in a subject first, so that you work on that material when you have more energy.
  • If you’re taking subjects that you have difficulty with, or subjects with a heavy workload; schedule catch up days. However, don’t let that encourage you to slack off. Try to stick to your schedule and only rely on the catch up days if you really need to, and if you don’t; then it’s a day off!
  • Also, schedule days off… a day or if you can’t afford it, half a day. I can’t stress how important it is to take time for yourself, it’ll help you avoid burnout. 

Disclaimer: this is the way I’ve been making study schedules since I started college. By no means am I claiming it’s perfect or that everybody should follow it.

I’m sorry I’m posting this by the end of the year when a lot of people are already done with exams, but perhaps it’ll be helpful for people taking summer courses now? And also for next year :)

reblogged 49 minutes ago @ 22 Jul 2014 with 11,566 notes via/source
xgotta do this xstudying xschool xim terrible at studying xreference
reblogged 1 hour ago @ 22 Jul 2014 with 1,375 notes via/source

When is a monster not a monster?
Oh, when you love it.

» Caitlyn Siehl  
reblogged 4 hours ago @ 22 Jul 2014 with 33,175 notes via/source
reblogged 6 hours ago @ 22 Jul 2014 with 196,375 notes via/source
reblogged 8 hours ago @ 22 Jul 2014 with 10,750 notes via/source
xjackie chan xi love this man
markiplier makes noises that sound dirty out of context in his newest upload of turbo dismount

10,314 plays

lizzaycat:

why

does this really need an explanation it’s all in the title

i need to stop making these audio clip thingies

reblogged 10 hours ago @ 22 Jul 2014 with 1,261 notes via/source
xfor a second or two i swear he sounds just like plankton from spongebob squarepants xmarkiplier